How Sound & Motion Power TidyUp!
In TidyUp!, audio and video aren't decoration, they are functional parts of the game loop. Quick sounds provide cues that help players begin a mission or celebrate progress, while motion demonstrates how tasks flow into one another. Together, sound and motion reinforce the project's three pillars: safety, speed, and sustainability.
Sound: Quick Cues that Move You Forward
Audio signals reduce hesitation by telling players exactly when to start and when a
step is complete. The spray-bottle sound below works like a "mission start" cue, get
your supplies ready and clear the area for safety. The dish-washing sound marks a
finished step, reinforcing speed by rewarding players immediately for their effort.
These short clips are light, under one megabyte, and placed in the audio
folder so they load quickly without slowing down gameplay.
Motion: See a Mission in Action
Motion makes progress visible in a way text can't. The YouTube demo below shows how a player selects a room, completes a task for +10 points, and saves up 50 points to upgrade to the next space. Watching the loop play out makes the design easier to understand and keeps the project light by embedding video externally rather than hosting large files on the server.
Why These Media Choices Work
Each choice maps directly back to the game's goals. Short sounds reduce decision time, which supports speed. A clear video demo removes confusion, which supports safety. And when feedback feels rewarding, quick cues and simple walkthroughs, players are more likely to return tomorrow, which supports sustainability. By combining sound and motion with text and visuals, this site shows that TidyUp! is not just a coding exercise, but a system where every element works together to make cleaning feel achievable and motivating.